How

  1. How To Win On Slot Machines
  1. ENT.Type = 'anim'
  2. ENT.Model = Model( 'models/gmod_tower/casino/spinner_base.mdl' )
  3. ENT.ModelSpinner = Model( 'models/gmod_tower/casino/spinner_wheel.mdl' )
  4. ENT.ModelPaddle = Model( 'models/gmod_tower/casino/spinner_paddle.mdl' )
  5. ENT.SoundClicker = Sound( 'GModTower/casino/spinner_click.wav' )
  6. ENT.Cost = 100
  7. ENT.NumNotches = 16
  8. ENT.PaddleLength = 6.5
  9. ENT.NotchSize = math.deg( (2*math.pi) ) / ENT.NumNotches
  10. ENT.SpinDuration = 10
  11. ENT.ExtraSettleTime = 20
  12. ENT.SPIN = {
  13. IDLE = 0,
  14. STARTING = 1,
  15. SLOWING = 2,
  16. }
  17. ENT.OddsEqualize = 10 --Increase uniformity in odds calculations
  18. ENT.SLOTS = {
  19. --{<name>, <odds>}
  20. --odds: how many re-rolls it takes to land on this item
  21. {'Absolutely Nothing', 4},
  22. {'StarFox Trophy', 21, 'trophy_starfox'},
  23. {'Slappers', 16, 'slappers'},
  24. {'iMac', 15, 'imac'},
  25. {'1 GMC', 3},
  26. {'Playable Piano', 18, 'instrument_piano'},
  27. {'500 GMC', 8},
  28. {'Sunabouzu Shrine', 20, 'sunshrine'},
  29. {'Hula Doll', 4, 'huladoll'},
  30. {'Rave Ball', 19, 'rave_ball'},
  31. {'1500 GMC', 15},
  32. {'Five Catsacks', 10, 'mysterycatsack', 5},
  33. {'100 GMC', 6},
  34. {'Random Holiday Item', 20, {
  35. 'sack_plushie',
  36. 'snowman',
  37. 'candycane',
  38. 'stocking',
  39. 'christmastree',
  40. 'christmastreesimple',
  41. 'turkeydinnerthanks',
  42. 'scarytoyhouse',
  43. 'gravestone',
  44. 'candybucket',
  45. 'cauldron',
  46. 'toyspider',
  47. 'toytraincart'
  48. } },
  49. {'Fireworks', 6, {
  50. 'fwork_blossom',
  51. 'fwork_fountain',
  52. 'fwork_multi',
  53. 'fwork_palm',
  54. 'fwork_ring',
  55. 'fwork_rocket',
  56. 'fwork_spinner',
  57. 'fwork_spinrocket',
  58. 'fwork_wine',
  59. 'fwork_screamer',
  60. 'fwork_ufo',
  61. 'fwork_firefly'
  62. } },
  63. {'Backpack', 7, 'backpack'},
  64. }
  65. ENT.GMCPayouts = {
  66. [5] = 1,
  67. [7] = 500,
  68. [11] = 1500,
  69. [13] = 100,
  70. }
  71. function ENT:SetupDataTables()
  72. self:NetworkVar( 'Float', 0, 'SpinTime' )
  73. self:NetworkVar( 'Int', 0, 'State' )
  74. self:NetworkVar( 'Int', 1, 'Target' )
  75. self:NetworkVar( 'Entity', 1, 'User' )
  76. end
  77. function ENT:CanUse( ply )
  78. if IsValid( ply._Spinning ) then return false end
  79. if self:GetState() self.SPIN.IDLE then
  80. return true, 'SPIN'
  81. end
  82. end
  83. ImplementNW() -- Implement transmit tools instead of DTVars
  84. -Doctor Slippy-
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How To Win On Slot Machines

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